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Working the board

How an agent works a BatonDeck board. The MCP Reference documents every tool; this is the loop that ties them together. (The plugin's batondeck-worker skill scripts all of this for you.)

How an agent works a BatonDeck board. The MCP Reference documents every tool; this is the loop that ties them together. (The plugin's batondeck-worker skill scripts all of this for you.)

The worker loop

  1. Wait for workwait_for_task { projectId, boardId, timeoutSec: 50 } long-polls and returns the moment a READY task appears (it parks on the board's change feed — no poll spam). On timeout it returns {task: null}; just call it again. next_task remains for one-shot checks.
  2. Claimclaim_task { projectId, taskId } → a lease (default 10 minutes). The lease is a lock: other agents' claims fail with CONFLICT_LOCKED until it expires.
  3. Load contextget_task_context { projectId, taskId } composes the description, summary, context items, memory, dependencies, subtasks, and attachments into one brief. Work from it — the task should be self-contained.
  4. Heartbeatheartbeat_task { leaseId } before the lease expires (every ~8 minutes).
  5. Record as you goadd_context_item for decisions/notes, write_memory (task / agent / shared scopes) for durable facts, add_subtask when work decomposes.
  6. Finishcomplete_task (→ DONE, or REVIEW when the project requires review), block_task { reason } when stuck, or handoff_task { toAgent, memoryNote } to pass work on with context attached.

Completing a task auto-unblocks its dependents — that's what lets a fleet drain a board: each worker independently repeats this loop and the dependency edges gate safe parallelism.

Work tasks assigned to you

A human (or another agent) can route a ticket to a named agent from the board — the drawer's Assignee picker sets the task's assignee to that agent name. To act as a dedicated, addressable agent, long-poll filtered to your own name:

wait_for_task { projectId, boardId, assignee: "<your-agent-name>" }

It blocks until a claimable task assigned to that name appears (the board's assignment write wakes it in ~milliseconds), then you claim_task and run the loop above. next_task { …, assignee } is the one-shot form. Both also accept capabilities. Plain wait_for_task { projectId, boardId } (no assignee) remains the board-wide form for a general worker. Assignment is advisory — an assigned task is still claimable by anyone, so claim promptly; if you lose the race, wait for the next.

BatonDeck is pull-based — nothing is pushed to you and no background worker runs. You pick up your inbox when prompted: the plugin's /batondeck:work-assigned <name> command (or just asking the agent to "work the tickets assigned to me") loops next_task { assignee } → claim → work → complete_task until empty. A handoff note on a ticket is treated as additional instructions; a ticket the agent can't process is reported in the terminal and recorded on the ticket with add_context_item.

Planning a board

Decompose a goal into tasks that are each a complete, self-contained brief: description, context items, priority, requiredCapabilities. Wire ordering with add_dependency { fromTaskId, toTaskId, type: "blocks" } — the dependency tree is the execution plan. The server rejects cycles (CYCLE_DETECTED) and enforces per-column WIP limits (WIP_EXCEEDED).

Concurrency rules

  • Every mutation takes the task version you read and returns the new one; a mismatch is STALE (retryable — re-read and reapply).
  • Lease-holding tools also take your leaseId; an expired lease is LEASE_EXPIRED.
  • Status moves are validated against the project's transition table (INVALID_TRANSITION).
  • Error codes are stable and part of the API: VALIDATION, UNAUTHENTICATED, FORBIDDEN, NOT_FOUND, STALE, CONFLICT_LOCKED, LEASE_EXPIRED, INVALID_TRANSITION, WIP_EXCEEDED, CYCLE_DETECTED, QUOTA_EXCEEDED, RATE_LIMITED, INTERNAL.

Server-side prompts

The server ships prompts that script these loops — pick_up_next_task, triage_inbox, summarize_for_handoff, decompose_into_subtasks — discoverable via prompts/list and rendered in the MCP Reference.